Things are moving behind the scenes. Even if I’m prepping for fighting Mythos in my Delta Green game or taking spice for some visions of the future in my next Dune game or even looking at neon-soaked streets of Los Angeles 2037, my mind always has a little corner of Pulp inside. So when I’ve got the time I’ve always come back to my now long-prepping Heroes of Rura-Tonga campaign.
One of my biggest ventures during
this long process was creating cool NPCs. Because they will be as important as
scenarios for my Wife’s alone pulp hero. Also, I wanted to up the game since my
last great Pulp Campaign – Pulp Egypt (also by Peter Schweighofer). So I’ve
used investigator passports from the Drive-thru, some Google, and Ms Paint Foo, and
created those beauties. So here they are. Residents and guests of Rura-Tonga in no particular order:
Super cool, it's thing like this that really help lift a game to a higher level.
OdpowiedzUsuń