After a couple of games of Call of Cthulhu in which I die after only 6 paragraphs (my personal record!), my mailman brought me another book. This time is a campaign for Call of Cthulhu from Polish publisher - Dwie z Tysiąca (Two out of a Thousand). I'm just starting to reading it, but after the blurb on the last page I know, that everything is set in Egypt and also ties with the Mask of Nyarlathotep campaign (ss if that campaign needs more materials...). So I'm delving into that for now. Maybe it will be my next big campaign? IT is of course smaller than the aforementioned Masks or Horror on the Orient Express, but I can somehow glue to it Death in Luxor or other Egypt adventures. If I could have this campaign when I was running Pulp Egypt it would be a different, bigger experience. I will ask players what they want to play next. Maybe I will go back to Heroes of Rura-Tonga. And then the survivors will come to Egypt? So many options! As a side note: I'm reading it parallel to A means to freedom - Letters of H.P. Lovecraft and Robert E. Howard. Lots of good reading ahead of me for a time being.
Pokazywanie postów oznaczonych etykietą Pulp Egypt. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą Pulp Egypt. Pokaż wszystkie posty
niedziela, 13 czerwca 2021
wtorek, 12 maja 2020
Heroes of Rura-Tonga (6)
Last week we were changing flats. So there was pure chaos for more than a week. To this day I cannot find some stuff. But the Rura-Tonga box is safe and sound. With not much time on my hand, I decided to create something little but fun and useful. Let me say some backstory for this particular piece of handouts.
During our very first Pulp Egypt game sole PC in the mids of battle with two alive statues, reminded himself that he knows two spells. One simple Voor Sign, but the other named Create the Barrier of Naach-Tith was a powerful defensive spell, that saved him and others around him, many times. This was one of the things that Mike learned while fighting with minions of Nyarlathotep. I've run Masks with Pulp Cthulhu mechanics so I decided that PC can and will probably learn some spells. So in that first tomb, we stop the action and started looking for these two spells in The Grand Grimoire of Cthulhu Mythos Magic and in Call of Cthulhu Rulebook and in my old edition of Masks of Nyarlathotep. So this time I said nevermore! I took the spells from the book and printed them o one side and on the other, I created a quasi-old page that can contain the text of the spell. So it will be in possession of my wife's character. Every time she will use one of them, she just takes it and read it. Consequently, with other spells I will do the same. A simple method for not leaf through rulebooks during a game. How do You like it?
During our very first Pulp Egypt game sole PC in the mids of battle with two alive statues, reminded himself that he knows two spells. One simple Voor Sign, but the other named Create the Barrier of Naach-Tith was a powerful defensive spell, that saved him and others around him, many times. This was one of the things that Mike learned while fighting with minions of Nyarlathotep. I've run Masks with Pulp Cthulhu mechanics so I decided that PC can and will probably learn some spells. So in that first tomb, we stop the action and started looking for these two spells in The Grand Grimoire of Cthulhu Mythos Magic and in Call of Cthulhu Rulebook and in my old edition of Masks of Nyarlathotep. So this time I said nevermore! I took the spells from the book and printed them o one side and on the other, I created a quasi-old page that can contain the text of the spell. So it will be in possession of my wife's character. Every time she will use one of them, she just takes it and read it. Consequently, with other spells I will do the same. A simple method for not leaf through rulebooks during a game. How do You like it?
Frontpage with quasi original pictograms.
Second page with the real mechanics of things.
poniedziałek, 9 grudnia 2019
Pulp Egypt (4)
So after all this preparation, I've run a string of very enjoyable adventures which create a loose campaign. My wife's PC meet some interesting NPC, fought with nazis and other scums, find tombs, meet ancient mummies and other strange beings. All in all, it was a very well spent time. I cannot highly recommend Pulp Egypt setting!
Here You have a mashup of all materials used in the Pulp Egypt campaign (except Radio News of course!). But it was time for Mike to leave Cairo and Egypt, but he didn't go to NYC straight away. Another soldier from under the sphinx situation during Masks of Nyarlathotep was needing help in Kirkuk, Iraq, but this will be a story for another day...
Here You have a mashup of all materials used in the Pulp Egypt campaign (except Radio News of course!). But it was time for Mike to leave Cairo and Egypt, but he didn't go to NYC straight away. Another soldier from under the sphinx situation during Masks of Nyarlathotep was needing help in Kirkuk, Iraq, but this will be a story for another day...
środa, 20 listopada 2019
Pulp Egypt (3)
Firstly if You read one or more of Pulp Egypt Adventures, You know that one of the handouts is The Egyptian Gazette. I do not want to translate it to Polish for the game and make another paper prep, but I've decided to create it radio information program. With the use of Audacity and Freesound page, I've created a retro radio vibe for news from 1935. At the beginning of every new scenario, we listen to this news for about 3 to 5 minutes. It was something new in our games. Not only listening gives an opportunity for pieces of information to be acquired but also to immerse in-game and setting.
Another very important piece of this campaign were NPCs. Because for one player You have to create many diverse but also memorable Non-Player Characters. So I took characters from Hartwell Colledge Expedition and using Pulp Cthulhu rules I've given them stats and using Google-Foo - faces. Here they are:
When You have NPC ready, time for adversaries. I blend information from Astounding Adventures for BRP with Pulp Cthulhu and created this little booklet.
Another very important piece of this campaign were NPCs. Because for one player You have to create many diverse but also memorable Non-Player Characters. So I took characters from Hartwell Colledge Expedition and using Pulp Cthulhu rules I've given them stats and using Google-Foo - faces. Here they are:
When You have NPC ready, time for adversaries. I blend information from Astounding Adventures for BRP with Pulp Cthulhu and created this little booklet.
That is for now. But we not close the Pulp Egypt subject yet...
sobota, 16 listopada 2019
Pulp Egypt (2)
After I decided to make a little campaign from Pulp Egypt adventures, first I read them all. One thing that strikes me instantly was the number of historical cars, planes, and tanks that the author put in these scenarios as means for players (in my situation player) to make use of them. A quick search on the net showed me all these great machines, but if the game is in 1920 or 1930 I do not like to use a computer or other new tech in showing things. So I decided to make a couple of "period photos". Here You got them all:
Nothing big, but very informative. I took the same approach to maps. So I create an aged paper and print on these sheets all the maps form adventures. Here are the maps:
Nothing big, but very informative. I took the same approach to maps. So I create an aged paper and print on these sheets all the maps form adventures. Here are the maps:
Doing so I create a more immersive experience for my wife. But this is not enough yet. Stay tuned!
Subskrybuj:
Posty (Atom)